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adrillikwar

10
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1
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A member registered Mar 10, 2022

Creator of

Recent community posts

Not typically a fan of point-and-click type games but I really enjoyed this one. I feel like this really showcased what's possible with a great team cause every aspect of the game was done well. I especially enjoyed the art and how cohesive every part of the game felt. Impressive and inspiring entry for sure

This has been some of the most critical and helpful feedback I've received and I really appreciate it. Audio was a last-minute implementation so I appreciate you pointing out some immediate flaws I can address when I get back to work on the game. More levels, enemy types, and an audio overhaul are definitely on their way. Thanks for the feedback and support!

That's the concept I was going for so glad to see it was understood. I definitely agree and have learned a lot about how much time it takes to make certain features of a game. I plan on using this game as a way to learn and test new features to use in other games like more enemy types, level design, and boss fights so I hope to eventually turn it into something I could release and recieve more good feedback

I'm glad you like the concept I'm hoping to continue to work on the game as I learn new skills. Thanks for the encouragement!

Thank you so much! I thought it would be a fun concept and although I didn't accomplish all that I wanted to I'm happy with the feedback it's recieved

I really appreciate the feedback! Definitely going to implement those changes soon when I get back to developing the project.

Appreciate that fr. I plan on developing the game further and learning more cause I had a lot of fun with this one. Thanks for the encouragement!

Beautiful game. Art was one thing I found hard to balance in the time of the jam but this game is beautiful while utilizing simple shapes. Also a really fun concept lol I ended up telling a friend about it.

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Very fun game every new obstacle was introduced in a pretty organic way and the energy mechanic is pretty dope. Cool level design too only thing I would say needs tweaking is the respawn time.  Definitely an inspiration.

I really appreciate that! Definitely learned a lot and plan on developing the project further with additional help. Also the music and some of the enemy programming credit goes to my friends who don’t have a page on here. Any ideas of what you’d like to see added in the near future?